Remove 2004 Remove incumbents Remove networking
article thumbnail

Virtual social network IMVU raises $35M from China’s NetEase and others

TechCrunch

The line between social networking and gaming is increasingly blurring , and internet incumbents are taking notice. NetEase, the second-largest gaming company in China (behind Tencent), is among a group of investors who just backed IMVU, an avatar-focused social network operating out of California.

article thumbnail

“Customer First” Healthcare

abovethecrowd.com

From 2004 to 2014, the average payments for coinsurance rose 107% from $117 to $242. Narrow Networks — Narrow networks are an interesting response to the above market prices that the large hospitals and groups are pushing on the broader market. Also like high deductibles, coinsurance usage in on the rise.

health 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What Does AirBnB's 'Shares for Hosts' Idea Imply for Blockchain?

Tomasz Tunguz

In 2004, six years later fewer than 1000 of these shareholders had traded their shares for cash. Network effect businesses, those like AirBnB and Facebook, face a theoretical risk from blockchain startups. Blockchain technology incentivizes network participants. The user benefits as the network scales. First, familiarity.

article thumbnail

Unbundling the Game Engine: The Rise of Next Generation 3D Creation Engines

Andreessen Horowitz

Unity, founded in 2004, took nearly 5 years of bootstrapping to launch the engine, cultivate a cult following of Mac hobbyist developers, raise venture funding and ascend the curve of relevancy such that studios with real budgets were willing to bet their projects on Unity.